Author : Sergej Maier

University : Architectural Association School of Architecture

Status : BArch, 2013

Advisor : Tobias Klein

Title : First Amendment of the Information Revolution

The First Amendment of the Information Revolution is a document produced as an ultimatum to the current digital condition and its recent developments. It criticises and reveals the neuralgic weaknesses within the digital networks, which heavily rely on the physical infrastructure as well as their top down governance of commercial bodies and entities. It questions the ideas of digital freedom, independent media and our rights to access it.
As a result the graphic novel becomes a disguise for a manual of choreographed events, unfolding within the narrative of the chapters, intended to disrupt the networks of New York. The ultimate goal is the establishment of an informational blackout throughout all of Manhattan via the means of interception, sabotage and sleeper cells

Interview

S//A : What’s the most important aspect of this project that we, the audience, should be aware of?
Sergej Maier_ The most important aspect of the project dealt with the challenges and opportunities that arise out of the current condition of digital media (carrier of information) and the networks that it relies on. The project was meant to emphasize the necessity for this digital media to remain an open source of information, without any global restrictions or censorship. The idea being that its a unique condition that allows people to share and access information that otherwise might not be available.
At the same time it is the digital media that our society heavily relies upon. The digital networks transition out of the digital and into the physical. No more is there a clear boundary that separates software and hardware. Damage to either one can lead to malfunctions for an individual, an entire city or even a country.

S//A : What other fields outside of architecture interests you?
SM_ I’m into visualisation. So anything that is visually rich and interesting fascinates me, whether that is photography, painting, time-based media or video games. I am very much interested in the visual/graphic aspect, independent of the discipline it derives from. As well as impacts of technological development on our perception of those thing.

S//A : Most important thing you remember from architecture school?
SM_ The most important thing is to do something interesting and challenging, sometimes resolving in things you would not have expected at the beginning of the year.

S//A : What is your dream project
SM_ Something that sparks an interest that does not end with the end of the academic year, but keeps evolving and impacting projects to come, reflecting who you are.